What follows is a brief timeline of this project’s development.
I initially started work on my idea by forking DXVK and building on top of its infrastructure.
After a discussion in this pull request, I’ve realised it’s better to keep the projects separate.
DXVK will focus on giving us the best D3D11 support, while this D3D9-to-D3D11 wrapper will focus only on the conversion between the two APIs.